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Marmillian explains that the townspeople went mad due to the influence of the 'Burrower', a creature brought to this world by the immortal Thanatos, to undo the works of Ka the Preserver, a god that collects species from other worlds and keeps them in this 'zoo' underneath the eternal sun. When the party returns to the castle with news of their success, they discover that everybody apart from Marmillian has disappeared. They grow increasingly insane and hostile throughout the course of the adventure. While they are adventuring, an unseen force is slowly turning the Duke's people against the party. Exploring their temple results in more bloodshed, but the party unearths items that they need in order to explore the volcano in the west and finally locate an ally. This leads them to a jungle where the ancient Azcan race of people still thrive. With the assistance of the King's advisor, Marmillian, they are able to explore further into the caves and locate the swampland home of the lizardmen.Īlthough the lizardmen are hostile, the party acquires knowledge from them that helps them explore the caves in the North. After fighting through the beastmen tribe, the party collects artifacts from their caves which they discover are from a different time period. The party discovers a beastman cave, but the creatures are not friendly. The Duke requests that the four player characters explore this strange environment to find allies.
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The goblins are nowhere to be seen, and the humans appear to be stranded in this new world. ĭuke Barrik's castle is transported to a valley enclosed with impossibly tall cliffs and a brilliant red sun overhead (the "Eternal Sun" of the title). However, before the goblin attack begins, the ground begins to shake, the sky tears open and both armies are sucked into a void. The goblins are making a final push into Barrik's castle. Duke Barrik's army and the goblin army are at war.